{"name":"Astral Jackal","challenge_rating":"","xp":"","types":"Celestial, Beast","pb":"Inherits the Summoner's Proficiency Bonus","size":"Medium","sizer":"NONE","languages":"Understands the languages you speak","alignment":"Unaligned","description":"The Astral Jackal is a representation of the astronomical sign for the god Anubis, symbolizing the afterlife and judgment. Its surface is translucent, appearing as a twilit night sky filled with stars. It has a 3rd eye in the middle of its forehead.","suggested_environments":"","armor_class":"8 + Your Intelligence Modifier + Proficiency Bonus","hit_points":"2 + your Intelligence modifier + four times your Arcanist level","strength":"12","dexterity":"16","constitution":"16","intelligence":"10","wisdom":"14","charisma":"10","base_movement_units":"Feet","base_movement_in_ft":"40","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Passive Perception of 14","skills":"Acrobatics +3","saving_throws":"Dexterity, Wisdom","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"Astral Bane of the Undead - The Astral Jackal emits an aura with a 30ft. radius. All allied targets inside the radius deal an additional 2d4 Radiant damage to undead monsters, and Undead monsters have disadvantage on their Wisdom saving throws as well.","actions":"Astral Bite - As a melee attack, the Astral Jackal bites a target in range. On a successful hit, the target takes 2d4 Radiant damage. If the target is Undead, a Mutant, or a Fiend, it takes an additional 2d4 Radiant damage.\r\n\r\nAstral Judgment - The Astral Jackal, as an action, fires three beams, one from each of its eyes. The beams have a range of up to 120 feet. You must make an attack roll for each of these beams, with your choice of target. On a successful hit, the target takes 1d4+1 Radiant damage. Targets that have been hit by these beams have their movement halved until the start of the Astral Jackal's next turn.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"","templateId":"2991","blockId":"1532826","world":"d5980cc3-bec4-49c7-949c-febefe22da42","folder":"35223","isShared":"on"}