{"name":"Enchantment Mage","challenge_rating":"5","xp":"1800","types":"Humanoid","pb":"+3","size":"Small","sizer":"Medium","languages":"Common, & any three languages","alignment":"Any Alignment","description":"","suggested_environments":"Any Climate; Any Terrain","armor_class":"15 ([i]Mage Armor[\/i])","hit_points":"40 (9d8) [roll:9d8]","strength":"9","dexterity":"14","constitution":"11","intelligence":"17","wisdom":"12","charisma":"11","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Passive Perception 11","skills":"Arcana +6, History +6","saving_throws":"Intelligence +6, Wisdom +4","damage_vulnerabilities":"","damage_resistances":"Bludgeoning, Piercing, & Slashing from Nonmagical Attacks ([i]Stoneskin[\/i])","damage_immunities":"","condition_immunities":"","spellcasting":"[p][b][i]Spellcasting[\/i][\/b]. The enchanter is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The enchanter has the following wizard spells prepared: [\/p]\r\n- Cantrips (at will): [i]Friends[\/i], [i]Mage Hand[\/i], [i]Mending[\/i], [i]Message[\/i]\r\n- 1st level (4 slots): [i]Charm Person[\/i]*, [i]Mage Armor[\/i]**, [i]Magic Missile[\/i]\r\n- 2nd level (3 slots): [i]Hold Person[\/i]*, [i]Invisibility[\/i], [i]Suggestion[\/i]*\r\n- 3rd level (3 slots): [i]Fireball[\/i], [i]Haste[\/i], [i]Tongues[\/i]\r\n- 4th level (3 slots): [i]Dominate Beast[\/i]*, [i]Stoneskin[\/i]**\r\n- 5th level (2 slots): [i]Hold Monster[\/i]*\r\n[p]*[i]Enchantment spell of 1st level or higher [\/i][\/p]\r\n[p]** The mage casts these spells on itself before combat. [\/p]","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[p][b][i]Quarterstaff[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +2 to hit, reach 5 ft., one target. [i]Hit[\/i]: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands. [\/p]","bonus_actions":"","reactions":"[p][b][i]Instinctive Charm (Recharges after the Enchanter Casts an Enchantment Spell of 1st level or Higher)[\/i][\/b]. The enchanter tries to magically divert an attack made against it, provided that the attacker is within 30 feet of it & visible to it. The enchanter must decide to do so before the attack hits or misses. [\/p]\r\n[p]The attacker must make a DC 14 Wisdom saving throw. On a failed save, the attacker targets the creature closest to it, other than the enchanter or itself. If multiple creatures are closest, the attacker chooses which one to target. [\/p]","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6442952","source":"[i]Volo's Guide to Monsters[\/i] (5e)","tags":"enchanter, enchantment, mage, wizard, npc, non, player, character, humanoid","templateId":"2991","blockId":"1528778","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26262","isShared":"on"}