{"name":"Flesh Colossus","challenge_rating":"4","xp":"","types":"Construct","pb":"","size":"Huge","sizer":"NONE","languages":"Understands Daedric But Can't Speak","alignment":"Chaotic Evil","description":"[b]Harvesting:[\/b] [blocklink:1480427] (3), [blocklink:1479346], Greater Soul","suggested_environments":"","armor_class":"10","hit_points":"105 (10d12+40) [roll:10d12+40]","strength":"19","dexterity":"10","constitution":"18","intelligence":"6","wisdom":"14","charisma":"8","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"darkvision 60 ft, passive Perception 12","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Bludgeoning, Piercing and Slashing from non-magical attacks","damage_immunities":"Fire, Poison","condition_immunities":"Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Namira's Feast.[\/b] The flesh colossus can consume medium to large corpses using its action. When it does so it regains 2d10+10 hit points and the corpse is consumed in the process. It cannot be revived by any means until the flesh colossus is slain.\r\n\r\n[b]Acid Breath (Recharge 5\u20136).[\/b] Exhales acid in a 15-\u00ad\u2010foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 24 (6d8) acid damage on a failed save, or half as much damage on a successful one.\r\n\r\n[b]Undead Fortitude.[\/b] If damage reduces the flesh colossus to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the flesh colossus drops to 1 hit point instead.","actions":"[b]Multiattack.[\/b] The flesh colossus can attack twice.\r\n\r\n[b]Club.[\/b] Melee Weapon Attack: +6 to hit, reach 10 ft, one target. Hit: 11 (2d6 + 4) bludgeoning damage.\r\n\r\n[b]Mace.[\/b] Melee Weapon Attack: +6 to hit, reach 10 ft, one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or contract a disease.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6241267","source":"","tags":"Construct, CR 4","isShared":"on","templateId":"2991","blockId":"1506890","world":"f4f8efb5-511a-4465-a937-ff6eb7572bd9","folder":"31473"}