{"name":"Construct Spirit","challenge_rating":"","xp":"","types":"Construct","pb":"equals your bonus","size":"Medium","sizer":"NONE","languages":"understands the languages you speak","alignment":"","description":"","suggested_environments":"","armor_class":"11 + the level of the spell (natural armor, Flesh) or 13 + the level of the spell (natural armor, Iron & Stone)","hit_points":"50 + 15 for each spell level above 4th (Flesh) or 35 + 10 for each spell level above 4th (Iron & Stone)","strength":"18","dexterity":"10","constitution":"16","intelligence":"6","wisdom":"10","charisma":"10","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"passive Perception 10","skills":"[b]Dissolving Rage (Flesh Only).[\/b] When the golem starts its turn below half its maximum hit points, it goes berserk. It gains advantage on all its attacks, but loses 5 hit points at the end of its turn if it does not attack anything.\r\n\r\n[b]Slowing Smash (Stone Only).[\/b] Once per turn when the golem hits a creature with an attack, it can force the target to make a Wisdom saving throw against your spell save DC. On a failure, the target's speed is halved and it can\u2019t take reactions until the end of its","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"(Flesh Only) Lightning, (Iron Only) Fire","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[b]Multiattack.[\/b] The golem makes a number of attacks equal to half this spell's level (rounded down). Only one can be a Poisonous Gas attack, if available.\r\n\r\n[b]Slam.[\/b] Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell's level bludgeoning damage.\r\n\r\n[b]Poisonous Gas (Iron Only).[\/b] All other creatures within 5 feet must make a Constitution saving throw against your spell save DC. On a failure, a creature takes 1d12 + the spell's level poison damage and is poisoned until the end of its next turn.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"","templateId":"2991","blockId":"1502533","world":"acdafd49-e6f1-4eea-9a9e-0550946d0a98","folder":"22986","isShared":"on"}