{"name":"Bandit Captain","challenge_rating":"2","xp":"","types":"Medium Humanoid ","pb":"+2","size":"Tiny","sizer":"NONE","languages":"Common","alignment":"Chaotic neutral ","description":"","suggested_environments":"","armor_class":"15","hit_points":"65","strength":"15","dexterity":"16","constitution":"14","intelligence":"14","wisdom":"11","charisma":"14","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[p]Passive Perception 10[\/p]\r\n[p][\/p]\r\n","skills":"[p]Athletics +4, Deception +4[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","saving_throws":"STR +4, DEX +5, WIS +2","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[p][i][b]Multiattack.[\/b][\/i] The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.[\/p]\r\n[p][i][b]Scimitar.[\/b][\/i][i] Melee Weapon Attack:[\/i] +5 to hit, reach 5 ft., one target. [i]Hit:[\/i] 6 (1d6 + 3) slashing damage.[\/p]\r\n[p][i][b]Dagger.[\/b][\/i][i] Melee or Ranged Weapon Attack:[\/i] +5 to hit, reach 5 ft. or range 20\/60 ft., one target. [i]Hit:[\/i] 5 (1d4 + 3) piercing damage.[\/p]\r\n[p][\/p]\r\n","bonus_actions":"","reactions":"[p][i][b]Parry.[\/b][\/i] The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.[\/p]\r\n[p][\/p]\r\n","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"","templateId":"2991","blockId":"1486388","world":"79312540-d07a-4977-b922-132f1493baaa","folder":"32877","isShared":"on"}