{"name":"Frostbite Spider Swarm","challenge_rating":"1\/2","xp":"","types":"Swarm of Tiny Beasts","pb":"","size":"Medium","sizer":"NONE","languages":"","alignment":"unaligned","description":"","suggested_environments":"","armor_class":"11","hit_points":"10 (4d4) [roll:4d4]","strength":"3","dexterity":"13","constitution":"10","intelligence":"1","wisdom":"7","charisma":"0","base_movement_units":"","base_movement_in_ft":"20","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"20","senses":"Blindsight 10 Ft, passive Perception 8","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Bludgeoning, Piercing and Slashing","damage_immunities":"","condition_immunities":"Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Swarm.[\/b] The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.\r\n\r\n[b]Clinging.[\/b] When the swarm occupies another creature's space. The swarm will remain in that creatures space whenever it moves, unless that creature dislodges the swarm using its action.\r\n\r\n[b]Spider Climb.[\/b] The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.\r\n\r\n[b]Web Sense.[\/b] While in contact with a web, the swarm knows the exact location of any other creature in contact with the same web.\r\n\r\n[b]Web Walker.[\/b] The swarm ignores movement restrictions caused by webbing.\r\n","actions":"[b]Bites (swarm has more than half HP).[\/b] Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: (4d4) piercing damage plus (2d6) poison damage. The target must make a DC 11 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.\r\n\r\n[b]Bites (swarm has half HP or less).[\/b] Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: (2d4) piercing damage plus (1d6) poison damage. The target must make a DC 11 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"5934584","source":"","tags":"Beast, CR 1\/2","isShared":"on","templateId":"2991","blockId":"1467175","world":"f4f8efb5-511a-4465-a937-ff6eb7572bd9","folder":"31473"}