{"name":"Sword Archon","challenge_rating":"11","xp":"7200","types":"Celestial (Archon)","pb":"+4","size":"Large","sizer":"NONE","languages":"All","alignment":"Lawful Good","description":"","suggested_environments":"Mount Celestia","armor_class":"15 (Natural Armor)","hit_points":"75 (10d10 + 20)","strength":"25","dexterity":"17","constitution":"14","intelligence":"12","wisdom":"14","charisma":"17","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"40","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 120', Truesight 30', Passive Perception","skills":"Arcana +5, Insight +6, Investigation +5, Perception +6, Religion +5","saving_throws":"Dexterity+7, Wisdom +8","damage_vulnerabilities":"","damage_resistances":"Bludgeoning, Piercing, & Slashing from Nonmagical Attacks","damage_immunities":"Lightning","condition_immunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified","spellcasting":"[p][b][i]Spellcasting[\/i][\/b]. The archon casts one of the following spells, requiring no material components & using Charisma as the spellcasting ability (spell save DC 15, +7 spell attack bonus):[\/p]\r\n[ul][li]At will: [i]detect evil and good[\/i][\/li][\/ul]\r\n[ul][li]3\/day each: [i]aid[\/i], [i]continual flame[\/i], [p]protection from evil and good[\/p][\/li][\/ul]\r\n[ul][li]1\/day each: [i]commune[\/i], [i]locate creature[\/i],  [i]scrying[\/i] (as an action)[\/li][\/ul]","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Aura of Menace[\/i][\/b]. As long as the archon doesn't have the incapacitated condition, each creature of the archon's choice that starts its turn within 20 feet of the archon must make a DC 15 Wisdom saving throw. On a failed save, the creature has the frightened condition until the start of its next turn. On a successful save, the creature is immune to all archons' Aura of Menace for 24 hours.[\/p]\r\n[p][b][i]Cleaving Dive[\/i][\/b]. If the archon moves at least 20' straight toward a creature & then hits it with an armblade attack on the same turn, that target takes an additional 10 (3d6) radiant damage. If the attack reduces the target to 0 hit points, the target must pass a DC 19 Constitution saving throw or be instantly killed & their corpse cut in half.[\/p]\r\n[p][b][i]Flyby[\/i][\/b]. The archon doesn't provoke opportunity attacks when it flies out of an enemy's reach.[\/p]\r\n[p][b][i]Improved Critical[\/i][\/b]. When the archon makes an attack roll, a 19-20 on a d20 is a critical hit.[\/p]","actions":"[p][b][i]Multiattack[\/i][\/b]. When the archon takes the attack action, it can make two armblade attacks.[\/p]\r\n[p][b][i]Armblade[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +11 to hit, 5' reach, one target. [i]Hit[\/i]: 11 (1d8 + 7) slashing damage & 10 (3d6) radiant damage. [\/p]\r\n[p][b][i]Teleport[\/i][\/b]. The archon teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of itself.[\/p]","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"5879449","source":"Homebrew, [i]Book of Exalted Deeds[\/i] (3.5e)","tags":"sword, archon, celestial","isShared":"on","templateId":"2991","blockId":"1458176","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26250"}