{"name":"Justice Archon","challenge_rating":"6","xp":"2300","types":"Celestial (Archon)","pb":"+3","size":"Medium","sizer":"NONE","languages":"All","alignment":"Lawful Good","description":"","suggested_environments":"Mount Celestia","armor_class":"15 (Half Plate Armor)","hit_points":"55 (10d8 + 10)","strength":"15","dexterity":"11","constitution":"12","intelligence":"11","wisdom":"16","charisma":"16","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"30","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 120', Truesight 30', Passive Perception 13","skills":"History +3, Insight +6, Investigation +3, Religion +3","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Poison","damage_immunities":"Lightning","condition_immunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified","spellcasting":"[b][i]Spellcasting[\/i][\/b]. The archon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14, +6 spell attack bonus):\r\n[ul][li]At will: [i]detect evil and good[\/i][\/li][\/ul]\r\n[ul][li]1\/day each: [i]aid[\/i], [i]continual flame[\/i][\/li][\/ul]","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Aura of Menace[\/i][\/b]. As long as the archon doesn't have the incapacitated condition, each creature of the archon's choice that starts its turn within 20 feet of the archon must make a DC 14 Wisdom saving throw. On a failed save, the creature has the frightened condition until the start of its next turn. On a successful save, the creature is immune to all archons' Aura of Menace for 24 hours.[\/p]\r\n[p][b][i]Magic Resistance[\/i][\/b]. The archon has advantage on saving throws against spells and other magical effects.[\/p]","actions":"[p][b][i]Multiattack[\/i][\/b]. The archon makes three melee weapon attacks or two ranged weapon attacks.[\/p]\r\n[p][b][i]Shining Sword[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +6 to hit, 5' reach, one target. [i]Hit[\/i]: 10 (2d6 + 3) radiant damage.[\/p]\r\n[p][b][i]Explosive Longbow[\/i][\/b]. [i]Ranged Weapon Attack[\/i]: +4 to hit, range 150'\/600', one target. [i]Hit[\/i]: 5 (1d8 + 1) piercing. Hit or miss, the arrow then explodes. The target and each creature within 5' of it must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) fire damage. Any flammable objects not being warn or carried within the radius are set on fire.[\/p]\r\n[p][b][i]Teleport[\/i][\/b]. The archon teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of itself.[\/p]","bonus_actions":"[p][b][i]Divine Smite (3\/Day)[\/i][\/b]. When the archon hits a creature with a melee weapon attack, the target receives an additional 9 (2d8) radiant damage. If the target is an undead or a fiend, it receives an additional 1d8, for a total of 13 (3d8) radiant damage.[\/p]","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"5879170","source":"Homebrew, [i]Monster Manual 4[\/i] (3.5e)","tags":"justice, archon, celestial","isShared":"on","templateId":"2991","blockId":"1458161","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26250"}