{"name":"Zombie (Danse Macabre)","challenge_rating":"","xp":"","types":"Undead","pb":"Equals your bonus","size":"Small","sizer":"Medium","languages":"Understands the languages it knew in life, but can't speak","alignment":"","description":"","suggested_environments":"","armor_class":"8 (natural armor)","hit_points":"22","strength":"13","dexterity":"6","constitution":"16","intelligence":"3","wisdom":"6","charisma":"5","base_movement_units":"","base_movement_in_ft":"20","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 60ft., Passive Perception 8","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"Poison","condition_immunities":"Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Undead Fortitude[\/b]: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.","actions":"[b]Slam[\/b]: [i]Melee Weapon Attack[\/i]: +3 to hit, reach 5 ft., one target. [i]Hit[\/i]: 1d6+1 bludgeoning damage.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"","templateId":"2991","blockId":"1451827","world":"21c20cc6-6ab3-4cf6-9b63-3e44ee5bd270","folder":"28737","isShared":"on"}