{"name":"Boneless","challenge_rating":"1","xp":"200","types":"Undead","pb":"+2","size":"Medium","sizer":"NONE","languages":"Understands the languages it knew in life but can't speak","alignment":"Neutral Evil","description":"","suggested_environments":"Any climate or terrain","armor_class":"12","hit_points":"26 (4d8 + 8)","strength":"16","dexterity":"14","constitution":"15","intelligence":"1","wisdom":"10","charisma":"1","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 60', Passive Perception 10","skills":"Stealth +4","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Bludgeoning, Poison","damage_immunities":"","condition_immunities":"Charmed, Exhaustion, Frightened","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Compression[\/i][\/b]. The boneless can move through any opening at least 1 inch wide without squeezing. It can also squeeze to fit into a space that a Tiny creature could fit in.[\/p]\r\n[p][b][i]Unusual Nature[\/i][\/b]. The boneless doesn't require sleep.[\/p]","actions":"[p][b][i]Multiattack[\/i][\/b]. The boneless makes two Slam attacks. If both attacks hit a Large or smaller creature, the creature is grappled (escape DC 13), and the boneless can use Crushing Embrace.[\/p]\r\n[p][b][i]Slam[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +5 to hit, reach 5 ft., one target. [i]Hit[\/i]: 5 (1d4 + 3) bludgeoning damage.[\/p]\r\n[p][b][i]Crushing Embrace[\/i][\/b]. The boneless wraps its body around a Large or smaller creature grappled by it. While the boneless is attached, the target is blinded and is unable to breathe. The target must succeed on a DC 13 Strength saving throw at the start of each of the boneless' turns or take 5 (1d4 + 3) bludgeoning damage. If something moves the target, the boneless moves with it. The boneless can detach itself by spending 5 feet of its movement. A creature, including the target, can use its action to try to detach the boneless and force it to move into the nearest unoccupied space, doing so with a successful DC 13 Strength check. When the boneless dies, it detaches from any creature it is attached to.[\/p]","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"5822141","source":"[i]Van Richten's Guide to Ravenloft[\/i] (5e)","tags":"boneless, undead, zombie, ravenloft,","templateId":"2991","blockId":"1449211","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26247","isShared":"on"}