{"name":"Gnome Shade (Ranger)","challenge_rating":"3","xp":"700","types":"Undead","pb":"+2","size":"Small","sizer":"NONE","languages":"Ashvattan, Aurelian","alignment":"Chaotic Evil","description":"","suggested_environments":"","armor_class":"15 (studded leather armor)","hit_points":"66 [roll:12d6+24]","strength":"12","dexterity":"18","constitution":"14","intelligence":"12","wisdom":"14","charisma":"8","base_movement_units":"sq.","base_movement_in_ft":"7","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"darkvision 12 sq., passive Perception 13","skills":"Stealth +7, Perception +3","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks","damage_immunities":"Poison","condition_immunities":"Exhaustion, Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b][i]Undead Fortitude.[\/i][\/b] If damage reduces the Shadowfell Gnome Ranger to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the gnome drops to 1 hit point instead.\r\n\r\n[b][i]Shadow Stealth.[\/i][\/b] While in dim light or darkness, the Shadowfell Gnome Ranger can take the Hide action as a bonus action.\r\n\r\n[b][i]Favored Enemy: Humanoids.[\/i][\/b] The Shadowfell Gnome Ranger has advantage on Wisdom (Survival) checks to track humanoids, as well as on Intelligence checks to recall information about them.","actions":"[b][i]Multiattack[\/i][\/b]. The Shadowfell Gnome Ranger makes two attacks with its shortsword or two attacks with its shortbow.\r\n\r\n[i][b]Shortsword.[\/b] Melee Weapon Attack:[\/i] +5 to hit, reach 1 sq., one target. Hit: 7 ([roll:1d6 + 3]) piercing damage plus 7 ([roll:2d6]) necrotic damage.\r\n\r\n[i][b]Shortbow.[\/b] Ranged Weapon Attack:[\/i] +7 to hit, range 16\/64 sq., one target. Hit: 8 ([roll:1d6 + 4]) piercing damage plus 7 ([roll:2d6]) necrotic damage.\r\n\r\n[b][i]Shadow Arrow (Recharge [roll:1d6>=5]).[\/i][\/b] The Shadow Gnome Ranger fires an arrow imbued with shadow magic. Ranged Weapon Attack: +7 to hit, range 30 sq., one target. Hit: 17 ([roll:3d8 + 4]) necrotic damage, and the target must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"Homebrew","tags":"Homebrew,CR 3,Undead","isShared":"on","templateId":"2991","blockId":"1446283","world":"cd8d7774-14cd-4451-baa2-3c0d8c44cfe7","folder":"28066"}