{"name":"Lamplighter Arcanist","challenge_rating":"1","xp":"200","types":"Humanoid (Human)","pb":"+2","size":"Medium","sizer":"NONE","languages":"Common & one exotic language","alignment":"Lawful Good","description":"","suggested_environments":"Urban","armor_class":"13 (Studded Leather)","hit_points":"38 (7d8 + 7)","strength":"10","dexterity":"12","constitution":"12","intelligence":"12","wisdom":"16","charisma":"10","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"","skills":"Arcana +3, Insight +5, Investigation +3, Perception +5","saving_throws":"Wisdom +5","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"[p][b][i]Spellcasting[\/i][\/b]. The Lamplighter is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 spell attack bonus). The Lamplighter has the following spells prepared: 4[\/p]\r\n[ul][li]Cantrips (at will): [i]Light[\/i], [i]Mending[\/i], [i]Sacred Flame[\/i], [i]Spare the Dying[\/i][\/li][\/ul]\r\n[ul][li]1st-Level (4\/day): [i]Bane[\/i], [i]Detect Evil & Good[\/i], [i]False Life[\/i], [i]Protection from Evil & Good[\/i][\/li][\/ul]\r\n[ul][li]2nd-Level (2\/day): [i]Calm Emotions[\/i], [i]Gentle Repose[\/i], [i]Ray of Enfeeblement[\/i], [i]Zone of Truth[\/i][\/li][\/ul]","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Gunner[\/i][\/b]. The Lamplighter has a quick hand & keen eye when employing firearms, granting it the following benefits:[\/p]\r\n[ul][li]It ignores the loading property of firearms.[\/li][\/ul]\r\n[ul][li]Being within 5' of a hostile creature doesn't impose disadvantage on its ranged attack rolls.[\/li][\/ul]\r\n[p][b][i]Potent Cantrips[\/i][\/b]. The Lamplighter can add its spellcasting ability modifier to the damage it deals with any cantrip.[\/p]","actions":"[p][b][i]Mace[\/i][\/b]. [i]Weapon Melee Attack[\/i]: +2 to hit, reach 5', one target. [i]Hit[\/i]: 3 (1d6) bludgeoning damage.[\/p]\r\n[p][b][i]Pistol[\/i][\/b]. [i]Ranged Weapon Attack[\/i]: +3 to hit, range 60'\/240', reload 1, misfire 1, one target. [i]Hit[\/i]: 6 (1d10 + 1) piercing damage.[\/p]","bonus_actions":"[p][b][i]Whistle[\/i][\/b]. The Lamplighter blows a series of shrill notes, alerting any nearby Lamplighters to potential danger. This summons 2 (1d4) lamplighter constables that will make their way to the whistleblower by the most convenient route. This will usually take 3 (1d6) rounds of combat for the reinforcements to arrive, but this is entirely at the DM's discretion.[\/p]","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"lamplighter, arcanist, constable, police, humanoid, human, mordent","isShared":"on","templateId":"2991","blockId":"1440532","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26262"}