{"name":"Lamplighter Sergeant","challenge_rating":"1","xp":"200","types":"Humanoid (Human)","pb":"+2","size":"Medium","sizer":"NONE","languages":"Common","alignment":"Lawful Good","description":"","suggested_environments":"Urban","armor_class":"17 (Breastplate & Shield)","hit_points":"27 (5d8 + 5)","strength":"16","dexterity":"12","constitution":"12","intelligence":"10","wisdom":"12","charisma":"10","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Passive Perception 13","skills":"Investigation +2, Perception +3","saving_throws":"Strength +5","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Gunner[\/i][\/b]. The Lamplighter has a quick hand & keen eye when employing firearms, granting it the following benefits:[\/p]\r\n[ul][li]It ignores the loading property of firearms.[\/li][\/ul]\r\n[ul][li]Being within 5' of a hostile creature doesn't impose disadvantage on its ranged attack rolls.[\/li][\/ul]","actions":"[p][b][i]Mace[\/i][\/b]. [i]Weapon Melee Attack[\/i]: +5 to hit, reach 5', one target. [i]Hit[\/i]: 6 (1d6 + 3) bludgeoning damage.[\/p]\r\n[p][b][i]Man-Catcher[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +5 to hit, reach 10', one target. [i]Hit[\/i]: 5 (1d4 + 3) bludgeoning. On a hit against a beast or humanoid creature of Medium or smaller size, the target must succeed on a grapple check or be grappled by the Lamplighter. To maintain the grapple, the Lamplighter must keep at least one hand on the man-catcher.[\/p]\r\n[p]If the Lamplighter has a target grappled with the man-catcher, it can not make another attack with the man-catcher until the target breaks free or is released.[\/p]\r\n[p][b][i]Palm Pistol[\/i][\/b]. [i]Ranged Weapon Attack[\/i]: +3 to hit, range 40'\/160', reload 1, misfire 1, one target. [i]Hit[\/i]: 5 (1d8 + 1) piercing damage.[\/p]","bonus_actions":"[p][b][i]Whistle[\/i][\/b]. The Lamplighter blows a series of shrill notes, alerting any nearby Lamplighters to potential danger. This summons 2 (1d4) lamplighter constables that will make their way to the whistleblower by the most convenient route. This will usually take 3 (1d6) rounds of combat for the reinforcements to arrive, but this is entirely at the DM's discretion.[\/p]","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"Homebrew","tags":"lamplighter, constable, sergeant, human, humanoid, police, mordent, ","isShared":"on","templateId":"2991","blockId":"1440510","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26262"}