{"name":"Mindflayer Wraith","challenge_rating":"8","xp":"3900","types":"Undead","pb":"+3","size":"Medium","sizer":"NONE","languages":"Common, Deep Speech, Undercommon, telepathy 24 sq.","alignment":"Chaotic Evil","description":"","suggested_environments":"","armor_class":"17 (natural armor)","hit_points":"136 [roll:16d8+64]","strength":"10","dexterity":"18","constitution":"18","intelligence":"16","wisdom":"14","charisma":"20","base_movement_units":"sq","base_movement_in_ft":"","fly_movement_in_ft":"8","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","can_hover":"1","senses":"Darkvision 24 sq., passive Perception 18","skills":"Stealth +12, Perception +8, Arcana +9, Insight +8","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks","damage_immunities":"Necrotic, Poison","condition_immunities":"Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b][i]Incorporeal Movement.[\/i][\/b] The Mindflayer Wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 ([roll:1d10]) force damage if it ends its turn inside an object.\r\n\r\n[b][i]Ethereal Sight.[\/i][\/b] The wraith can see 8 squares into the Ethereal Plane when it is on the Material Plane, and vice versa.\r\n\r\n[b][i]Psychic Drain.[\/i][\/b] The Mindflayer Wraith regains hit points equal to the psychic damage it deals.\r\n\r\n[b][i]Unnatural Stealth.[\/i][\/b] The wraith has advantage on Dexterity (Stealth) checks made to hide in dark or dimly lit areas.\r\n\r\n","actions":"[b][i]Multiattack.[\/i][\/b] The wraith makes two Psychic Touch attacks.\r\n\r\n[b][i]Psychic Touch.[\/i][\/b] Melee Weapon Attack: +8 to hit, reach 1 sq., one target. Hit: 22 ([roll:4d6 + 8]) psychic damage.\r\n\r\n[i][b]Mind Blast (Recharge [roll:1d6>=6]).[\/b][\/i] The wraith magically emits psychic energy in a 6-square cone. Each creature in that area must succeed on a DC 16 Intelligence saving throw or take 27 ([roll:5d8 + 5]) psychic damage and be stunned for 1 minute. A stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\r\n\r\n[b][i]Detect Thoughts (Recharge [roll:1d6>=5]):[\/i][\/b] As an action, the wraith can cast the spell Detect Thoughts (spell save DC 16) without requiring components. When it does so, it also deals [roll:3d6] psychic damage to the creature it targets with its mind-reading.\r\n\r\n[b][i]Consume Psyche:[\/i][\/b] The wraith targets one incapacitated creature it can see within 6 squares of it. The target must succeed on a DC 16 Intelligence saving throw or take 36 ([roll:8d8]) psychic damage. If this damage reduces the target to 0 hit points, the wraith gains 10 temporary hit points.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"Homebrew","tags":"Homebrew,Undead,CR 8","isShared":"on","templateId":"2991","blockId":"1425466","world":"cd8d7774-14cd-4451-baa2-3c0d8c44cfe7","folder":"28442"}