{"name":"Uthryn Baelor (Modified Lich)","challenge_rating":"21","xp":"33,000","types":"Undead","pb":"+7","size":"Medium","sizer":"NONE","languages":"Common, Undercommon, Celestial, Draconic, Sylvan, Primordial","alignment":"True Evil","description":"Uthryn Baelor, a powerful wizard who has been alive for who knows how long at this point. Not to be taken lightly, he wields an insane amount of power at his fingertips.\r\nMagical Items include:\r\n[ul]\r\n[li]Staff of Power (+2 bonus to Armor Class, saving throws, and spell attack rolls.) (20 charges for spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).[\/li]\r\n[li]Robe of the Archmagi (If you aren\u2019t wearing armor, your base Armor Class is 15 + your Dexterity modifier.\r\nYou have advantage on saving throws against spells and other magical effects.\r\nYour spell save DC and spell attack bonus each increase by 2.)[\/li]\r\n[li]Ring of Protection (+1 to AC and Saving throws)[\/li]\r\n[\/ul]\r\n","suggested_environments":"","armor_class":"21","hit_points":"135","strength":"11","dexterity":"16","constitution":"16","intelligence":"20","wisdom":"14","charisma":"16","base_movement_units":"","base_movement_in_ft":"","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Truesight 120 ft., Passive Perception 19","skills":"Arcana +19, History +12, Insight +9, Perception +9","saving_throws":"CON +13, INT +15, WIS +12, CHA +6, STR +3, DEX +6","damage_vulnerabilities":"","damage_resistances":"Cold, Lightning","damage_immunities":"Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks","condition_immunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","spellcasting":"The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 22, +16 to hit with spell attacks). The lich has the following wizard spells prepared:\r\n\r\nCantrips (at will): mage hand, prestidigitation, ray of frost\r\n\r\n1st level (4 slots): detect magic, magic missile, shield, thunderwave\r\n\r\n2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image\r\n\r\n3rd level (3 slots): animate dead, counterspell, dispel magic, fireball\r\n\r\n4th level (3 slots): blight, dimension door \r\n\r\n5th level (3 slots): cloudkill, scrying\r\n\r\n6th level (1 slot): disintegrate, globe of invulnerability\r\n\r\n7th level (1 slot): finger of death, plane shift\r\n\r\n8th level (1 slot): dominate monster, power word stun\r\n\r\n9th level (1 slot): power word kill","cast_at_will":"mage hand, prestidigitation, ray of frost","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"Legendary Resistance (3\/Day). If the lich fails a saving throw, it can choose to succeed instead.\r\n\r\nRejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery. \r\n\r\nTurn Resistance. The lich has advantage on saving throws against any effect that turns undead.","actions":"","bonus_actions":"","reactions":"","legendary_actions":"The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The lich regains spent legendary actions at the start of its turn.\r\nCantrip. The lich casts a cantrip.\r\n\r\nParalyzing Touch (Costs 2 Actions). The lich uses its Paralyzing Touch.\r\n\r\nFrightening Gaze (Costs 2 Actions). The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target\u2019s saving throw is successful or the effect ends for it, the target is immune to the lich\u2019s gaze for the next 24 hours.\r\n\r\nDisrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"Will rely on glyphs set up all over his tower with the following spells\r\n(Cloudkill + Wall of Force)\r\n(Counterspell to go off on 5th level or higher spells)\r\n(Feeblemind Glyphs)\r\n(Protective Counterspells for Feeblemind)\r\n(Planeshift Glyphs) \r\n\r\nShield Guardians guard the lich\r\nIron Golems will also guard the lich","image_gallery_id":"","source":"","tags":"","templateId":"2991","blockId":"1413574","world":"62119d9b-b4f7-407f-be44-077284aa56fb","folder":"27480","isShared":"on"}