{"name":"Barrowghast","challenge_rating":"7","xp":"2900","types":"Undead","pb":"+3","size":"Large","sizer":"NONE","languages":"Giant","alignment":"Typically Chaotic Evil","description":"","suggested_environments":"","armor_class":"12 (natural armor)","hit_points":"138 ([roll:12d12+60])","strength":"21","dexterity":"8","constitution":"20","intelligence":"5","wisdom":"9","charisma":"6","base_movement_units":"sq.","base_movement_in_ft":"8","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","can_hover":"1","senses":"darkvision 12 sq., passive Perception 9","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"necrotic, poison","damage_immunities":"","condition_immunities":"exhaustion, poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[i][b]Stench.[\/b][\/i] Any creature that starts its turn within 2 squares of the barrowghast must make a DC 16 Constitution saving throw. On a failed save, the creature has the [tooltip:A poisoned creature has disadvantage on attack rolls and ability checks.]poisoned[\/tooltip] condition for 1 minute. While [tooltip:A poisoned creature has disadvantage on attack rolls and ability checks.]poisoned[\/tooltip] this way, the creature can't regain hit points. On a successful save, the creature is immune to the Stench of all barrowghasts for 24 hours. ","actions":"[i][b]Multiattack.[\/b][\/i] The barrowghast makes two Slam attacks. It can replace one Slam attack with a Life Drain attack.\r\n\r\n[i][b]Slam.[\/b][\/i] [i]Melee Weapon Attack:[\/i] +8 to hit, reach 2 sq., one target. Hit: 18 ([roll:2d12 + 5]) bludgeoning damage.\r\n\r\n[i][b]Life Drain.[\/b][\/i] [i]Melee Weapon Attack:[\/i] +8 to hit, reach 2 sq., one creature. Hit: 9 ([roll:1d8 + 5]) necrotic damage, and the target must succeed on a DC 16 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A Humanoid slain by this attack immediately rises as a [blocklink:1333677] (see the Monster Manual). The zombie acts as an ally of the barrowghast but isn't under its control.","bonus_actions":"","reactions":"[i][b]Noxious Wound.[\/b][\/i] Immediately after the barrowghast takes piercing or slashing damage, poisonous ichor sprays from the wound. Each creature within 1 square of the barrowghast must make a DC 16 Dexterity saving throw, taking 10 ([roll:3d6]) poison damage on a failed save, or half as much damage on a successful one.","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"Glory of the Giants p. 121","tags":"BGG,CR 7,Undead","isShared":"on","templateId":"2991","blockId":"1405078","world":"cd8d7774-14cd-4451-baa2-3c0d8c44cfe7","folder":"28066"}