{"name":"Halfling Zombie","cr":"1\/4","types":"Zombie","size":"Small","languages":"Common, Halfling, Cannot speak","alignment":"Neutral Evil","description":"The revived husk of a former Halfling","suggestedenvironment":"","ac":"8","hitpoints":"21","strength":"13","dexterity":"6","constitution":"16","intelligence":"3","wisdom":"6","charisma":"5","movement":"15","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Darkvision 60 ft., Passive Perception 8","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"Poison","conditionimmunities":"Poison","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Undead Fortitude.[\/b] If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. [br]\r\n[br]\r\n[b]Lucky.[\/b] If the zombie rolls a 1 on an attack roll they can reroll the die and must use the new roll.","actions":"[b]Slam.[\/b] [i]Melee Weapon Attack:[\/i] +3 to hit, reach 5ft., one target. [br]\r\n[i]Hit[\/i]: 4 (1d6+1) bludgeoning damage [br]","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"zombie","templateId":"21","blockId":"139642","isShared":"1"}