{"name":"Grandmaster Thief","challenge_rating":"10","xp":"5,900","types":"Humanoid","pb":"+4","size":"Small","sizer":"Medium","languages":"any 3 languages, Common, and Thieves' cant","alignment":"any alignment","description":"10\t5,900\t4\t17\t206-220\t7\t63-68\t16","suggested_environments":"","armor_class":"16 Studded leather","hit_points":"83 13d8+26","strength":"11","dexterity":"18","constitution":"16","intelligence":"11","wisdom":"12","charisma":"16","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"30","senses":"passive Perception 20(40 when sneaking), blindsight 15ft","skills":"Acrobatics +12, Athletics +8, Perception +10, Sleight of Hand +12, Stealth +12.","saving_throws":"Dex +8, Int +4, Cha +7","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"Poison","condition_immunities":"poison","spellcasting":"[b]Evasion.[\/b] If the thief is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the thief instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.\r\n[br][b]Sneak Attack (1\/Turn).[\/b] The thief deals an extra 17 [roll:5d6] untyped damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the thief that isn't incapacitated and the thief doesn't have disadvantage on the attack roll.\r\n[br][b]Parranoid.[\/b] Double passive perception while sneaking.\r\n[br][b]Expertise.[\/b] Double proficiency on skills.\r\n\r\n[b]Drops: Vorpal dagger, [blocklink:820086], map to hideout.[\/b]","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[b]Multiattack.[\/b] The thief makes four attacks.\r\n\r\n[b]Acrid Vorpal Dagger.[\/b] Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 [roll:1d6+4+3] piercing plus 3 [roll:1d6] acid damage.\r\n[br][b][blocklink:820086].[\/b] Ranged Weapon Attack: +7 to hit, range 80\/120 ft., one target. Hit: 8 [roll:1d8+4] piercing damage.\r\n[br][b]It's Midnight(4\/day).[\/b] Ranged Weapon Art: +10 to hit, range 80ft, targets up to 4 creatures within range. Hit: [roll:1d8+6] Piercing damage.\r\nYou can target the same creature multiple times. Nightfall must be fully loaded to use \"It's Midnight\"","bonus_actions":"","reactions":"","legendary_actions":"The Thief can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The thief regains spent legendary actions at the start of its turn.\r\n\r\n[b]Hide.[\/b] [roll:1d20+12] for stealth.\r\n[br][b]Dash.[\/b] The thief moves up to its movement speed.\r\n[br][b]Reload.[\/b] the thief reloads.","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"5459486","source":"Excal-heim","tags":"9.20","isShared":"on","templateId":"2991","blockId":"1393258","world":"e9b43e33-c3aa-41d2-93b5-8155ba14e28c","folder":"79"}