{"name":"Mystery, The Holder of the First Seal","challenge_rating":"?","xp":"","types":"Construct-Celestial","pb":"+6","size":"Tiny","sizer":"NONE","languages":"Common & Celestial (Telepathic Only)","alignment":"Lawful Evil","description":"","suggested_environments":"","armor_class":"20","hit_points":"100 [6D10+3D8+36]","strength":"10","dexterity":"5","constitution":"20","intelligence":"10","wisdom":"20","charisma":"10","base_movement_units":"","base_movement_in_ft":"0","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Truesight 30ft. Passive Perception 21","skills":"","saving_throws":"Constitution +11, Wisdom +11","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"All but Radiant","condition_immunities":"All","spellcasting":"[b]Spellcasting.[\/b] Mystery is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +11 to hit with spell attacks). The mage has the following wizard spells prepared:","cast_at_will":"Green Flame Blade, Gust, Lightning Lure, Mage Hand, Minor Illusion, Thunderclap","cast_one_per_day":"Wall of Force","cast_twice_per_day":"","cast_thrice_per_day":"[Dimension Door, Polymorph], [Counterspell, Dispel Magic, Slow], [Immovable Object, Rime's Binding Ice, Vortex Warp], [Catapult, Cause Fear, Silvery Barbs, Hex]","special_abilities":"[b]Living Weapon.[\/b] Mystery is considred an object for all spells. Additonally, all spell are cast as if the wielder is casting them.\r\n\r\n[b]Bound Weapon.[\/b] When Mystery chooses an owner, the owner can recall the weapon as a Bonus Action and only the owner can use the effects of Mystery. In initiative, Mystery goes right before the owner.\r\n\r\n[b]Made by Talos. [\/b]Gains Green Flame Blade, Mage Hand, and Hex to their spell list.","actions":"[b]Block.[\/b] Any melee attacker has disadvantave on the wielder.\r\n\r\n[b]Boost of Energy (Recharge 5-6).[\/b] Allows the wielder to gain an additional Action and Bonus Action next turn. ","bonus_actions":"[b]Help.[\/b] Mystery can give the Help action as a Bonus Action.","reactions":"[b]Parry.[\/b] Grants the wielder a +2 to their AC until the start of Mystery's next turn.","legendary_actions":"[b]War Caster.[\/b] Allows spells to cast a a reaction.","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"","isShared":"on","templateId":"2991","blockId":"1383998","world":"ad8ef1e6-9349-414c-86b2-859af2d4dd36","folder":""}