{"name":"Sickening Radiance","level":"4-level","school":"Evocation","classes":"Sorcerer, Warlock, Wizard","castingtime":"1 Action","range":"120 ft (30 ft)","duration":"10 Minutes","components":"V, S","materials":"","concentration":"1","description":"You create an eerie, pulsating blue light within a 30-foot-radius sphere centered on a point you choose within range. The bright light spreads around corners, and lasts until the spell ends.\r\n\r\nWhen a creature moves into the spell's area for the first time on a turn or starts its turn there, it must make a Constitution saving throw. Constructs automatically succeed on saving throws against this spell.\r\n\r\nOn a failure, the creature's hit point maximum is reduced by 7d4, its speed is reduced by 5 feet, and it receives a -2 penalty to attack rolls, ability checks, saving throws, and save DCs. A creature suffers cumulative effects with each failed saving throw. If a creature fails its saving throw five times, it dies.\r\n\r\nAdditionally on a failure, the creature emits light in a 5-foot radius and can\u2019t benefit from being invisible. Each subsequent failed save increases the radius by 5 feet.\r\n\r\nAll effects caused by this spell (except death) end when the spell ends.","higherlevels":" When you cast this spell 5th level or higher, the hit point maximum reduction increases by 1d4 per level above 4th.","source":"Replacement Series","tabledata":"","tags":"spell, sickening radiance, sorcerer, warlock, wizard, level 4","isShared":"on","templateId":"19","blockId":"1296490","world":"acdafd49-e6f1-4eea-9a9e-0550946d0a98","folder":"22974"}