{"name":"Snare","level":"1-level","school":"Abjuration","classes":"Eldrani, Vujinn'ka","castingtime":"1 minute","range":"Touch","duration":"Until dispelled or triggered","components":"V, S, M","materials":"30 feet of cord or rope, which is consumed by the spell","description":"While you cast this spell, you use the cord or rope to create a circle with a 5-foot radius on a flat surface within your reach. When you finish casting, the cord or rope disappears to become a magical trap.\u00a0The trap is nearly invisible and requires a successful Intelligence (Investigation) check against your spell save DC to be found.\r\n[br]\r\n[br]\r\nThe trap triggers when a small, medium or large creature moves into the area protected by the spell. The triggering creature must succeed on a Dexterity saving throw or fall prone and be hoisted into the air until it hangs upside down 3 feet above the protected surface, where it is restrained.\r\n[br]\r\n[br]\r\nThe restrained creature can make a Dexterity saving throw with disadvantage at the end of each of its turns and ends the restrained effect on a success.\r\n[br] Alternatively, another creature that can reach the restrained creature can use an action to make an Intelligence (Arcana) check against your spell save DC. On a success, the restrained effect also ends.\r\n[br]","higherlevels":"","source":"","tabledata":"","tags":"Spell","templateId":"19","blockId":"1240129","world":"f7170b3a-aa4d-4b6e-9dbf-8427c005b72e","folder":"21422","isShared":"on"}