{"name":"Warding Wind","level":"2-level","school":"Evocation","classes":"Bard, Druid, Sorcerer, Wizard","castingtime":"1 Action","range":"Self","duration":"Up to Ten Minutes","components":"V","materials":"","concentration":"1","description":"A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell\u2019s duration.\r\n\r\nThe wind has the following effects:\r\n[ul]\r\n[li]It deafens you and other creatures in its area.[\/li]\r\n[li]It extinguishes unprotected flames in its area that are torch-sized or smaller.[\/li]\r\n[li]It hedges out vapor, gas, and fog that can be dispersed by strong wind.[\/li]\r\n[li]The area is difficult terrain for creatures other than you.[\/li]\r\n[li]The attack rolls of ranged weapon attacks have disadvantage if the attacks pass in or out of the wind.[\/li]\r\n[\/ul]","higherlevels":"","source":"Elemental Evil Player's Companion","tabledata":"","tags":"Spells, 2nd","isShared":"on","templateId":"19","blockId":"1172026","world":"9424b0e1-c90d-4fe8-9341-e2df042a1ae1","folder":""}