{"name":"Grung Wildling","cr":"1","types":"Humanoid","size":"Small","languages":"Grung","alignment":"Lawful Evil","description":"Grungs are aggressive froglike humanoids found in rain forests and tropical jungles. They are fiercely territorial and see themselves as superior to most other creatures. (Volo p. 156)\r\n\r\n[b]Castes:[\/b][i]Green:[\/i]Warriors, hunters, and laborers.\r\n[i]Blue:[\/i]artisans and domestics\r\n[i]Purple:[\/i] administrators and commanders\r\n[i]Red:[\/i] Scholars and magic users, considered to purple, blue and green grungs and given proper respect (use Grung Wildling)\r\n[i]Orange:[\/i] Elite warriors (Grung Elite Warrior)\r\n[i]Gold:[\/i] Ruling class (Grung Elite Warrior)","suggestedenvironment":"Rain forest, jungle","ac":"13","hitpoints":"27 (5d6+10) [roll:5d6+10]","strength":"7","dexterity":"16","constitution":"15","intelligence":"10","wisdom":"15","charisma":"11","movement":"25","fly":"","hover":"","burrow":"","swim":"","climb":"25","senses":"passive Perception 14","skills":"Athletics +2, Perception +4, Stealth +5, Survival +4","savingthrows":"Dex +5 [roll:1d20+5]","damagevulnerabilities":"","damageresistances":"","damageimmunities":"Poison","conditionimmunities":"Poisoned","spellcasting":"9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 [roll:1d20+4] to hit with spell attacks). \r\n1st level (4 slots): [i]cure wounds.jump[\/i]\r\n2nd level (3 slots): [i]barkskin, spike growth[\/i]\r\n3rd level (2 slots): [i]plant growth[\/i]","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b][i]Amphibious:[\/i][\/b] The grung can breathe air and water\r\n[b][i]Poisonous Skin:[\/i][\/b] Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.  \r\n[b][i]Standing Leap:[\/i][\/b] The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.\r\n\r\n[b][i]Variant: Grung Poison:[\/i][\/b] Grung poison loses its potency 1 min after being removed from a grung. A similar breakdown occurs if the grung dies.\r\nA creature poisoned by a grung can suffer an additional effect that varies depending on the  grung's skin color. This effect lasts until the creature is no longer poisoned by the grung. [i]Green:[\/i] Cant move except to climb or make standing jups. If the creature is flying, it can't take any actions or reactions unless it lands. [i]Blue:[\/i] Must shout loudly or otherwise make a loud noise at the start and end of its turn. [i]Purple[\/i] Feels a desperate need to soak itself in liquid or mud. It can't take actions or move except to do so or to reach a body of liquid or mud. [i]Red[\/i] must use its action to eat if food is within reach. [i]Orange[\/i] Frightened of its allies. [i]Gold:[\/i] Charmed and can speak grung.\r\n","actions":"[b][i]Dagger:[\/b] Melee or Ranged Weapon Attack:[\/i] +5 [roll:1d20+5] to hit, reach 5 ft or range 20\/60 ft. [i]Hit:[\/i] 4[roll:1d4+3] (1d4+3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4)[roll:2d4] poison damage.\r\n\r\n[b][i]Shortbow.[\/b] Ranged Weapon Attack:[[\/i] +5 to hit[roll:1d20+5], range 80\/320 ft.,\r\none target. Hit: 6 (ld6 + 3) piercing damage, and the target\r\nmust succeed on a DC 12 Constitution saving throw or take 5\r\n(2d4) poison damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"VGtM","templateId":"21","blockId":"116915","isShared":"1"}